Scoring for Video Games - Composer Tom Salta
Tom Salta won an MTV Music Award for his score to the game G.R.A.W. I happen to like Tom's music, he has a solo techno album under the name Atlas Plug, and music for the game Red Steel on iTunes (here's a IGN review). Red Steel has a style that mixes Hollywood scoring, techno, and taiko (call it "taikno", perhaps?).
Anyway, Tom's doing a seminar in Boston this weekend about scoring video games. A big part of it is dealing with how your music needs to change with the action.
Here's a mini preview, from a video of him on FragDolls:
"(in video games) the music has to adapt to what is going on...it could shorten, it could lengthen, it could go here, here, here...there's a lot of technical considerations."
Tom's seminar "The Art, Craft, and Business of Scoring Video Games" is Saturday the 28th in Boston, you can register online.
Labels: video game composers

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